Magician Girls Deck Breakdown

Cards Usage Statistic

Main Deck

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Astrograph Sorcerer, the Starfrost Magician
Astrograph Sorcerer, the Starfrost Magician
Astrograph Sorcerer, the Starfrost Magician
DARK 71
Astrograph Sorcerer, the Starfrost Magician
  • ATK:

  • 2500

  • DEF:

  • 2000


[ Pendulum Effect ] During your Main Phase: You can destroy this card, and if you do, place 1 Pendulum Monster whose Pendulum Scale is 1 from your hand or Deck in your Pendulum Zone, except "Astrograph Sorcerer, the Starfrost Magician", but it cannot activate its Pendulum Effects this turn. You can only use this effect of "Astrograph Sorcerer, the Starfrost Magician" once per turn. [ Monster Effect ] If a face-up Monster Card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can Special Summon 1 of those destroyed monsters from your GY or face-up Extra Deck. During the Main Phase (Quick Effect): You can Tribute this card, then you can Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by shuffling its materials from your field and/or face-up Extra Deck into the Deck. You can only use each effect of "Astrograph Sorcerer, the Starfrost Magician" once per turn.

Double Iris Magician
Double Iris Magician
Double Iris Magician
DARK 48
Double Iris Magician
  • ATK:

  • 1500

  • DEF:

  • 1000


[ Pendulum Effect ] Once per turn: You can target 1 DARK Spellcaster-Type monster you control; apply this effect to it, then destroy this card. Once applied, double any battle damage that monster inflicts to your opponent this turn if it battles an opponent's monster. [ Monster Effect ] (This card is always treated as a "Pendulum Dragon" card.) If this card is destroyed by battle or card effect: You can add 1 "Pendulumgraph" card from your Deck to your hand.

Horoscope Sorcerer, the Stargazer Magician
Horoscope Sorcerer, the Stargazer Magician
Horoscope Sorcerer, the Stargazer Magician
DARK 51
Horoscope Sorcerer, the Stargazer Magician
  • ATK:

  • 1200

  • DEF:

  • 2400


[ Pendulum Effect ] When a Spell Card or effect activated by your opponent resolves, if you control a "Magician" Pendulum Monster or "Odd-Eyes" monster, you can negate that effect, then destroy this card. You can only use this effect of "Horoscope Sorcerer, the Stargazer Magician" once per turn. [ Monster Effect ] You can discard 1 other "Magician" Pendulum Monster, "Performapal" monster, or "Odd-Eyes" monster; Special Summon this card from your hand. If this card is Special Summoned: You can add 1 Pendulum Monster with 2500 ATK from your Deck to your hand. You can target 1 Pendulum Monster Card you control; destroy it, then you can add 1 face-up Pendulum Monster from your Extra Deck to your hand. You can only use each effect of "Horoscope Sorcerer, the Stargazer Magician" once per turn.

Performapal Skullcrobat Joker
Performapal Skullcrobat Joker
Performapal Skullcrobat Joker
DARK 48
Performapal Skullcrobat Joker
  • ATK:

  • 1800

  • DEF:

  • 100


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Performapal" monsters, "Magician" Pendulum Monsters, and "Odd-Eyes" monsters. This effect cannot be negated. [ Monster Effect ] When this card is Normal Summoned: You can add 1 "Performapal" monster, "Magician" Pendulum Monster, or "Odd-Eyes" monster from your Deck to your hand, except "Performapal Skullcrobat Joker".

Supreme King Gate Magician
Supreme King Gate Magician
Supreme King Gate Magician
LIGHT 71
Supreme King Gate Magician
  • ATK:

  • 2500

  • DEF:

  • 2000


[ Pendulum Effect ] "Supreme King Z-ARC" you control cannot be banished by your opponent's card effects. During your Main Phase: You can destroy this card, and if you do, place 1 "Supreme King Gate" Pendulum Monster from your hand or Deck in your Pendulum Zone, except "Supreme King Gate Magician". You can only use this effect of "Supreme King Gate Magician" once per turn. [ Monster Effect ] If you have a "Supreme King Gate" card in your Pendulum Zone, except "Supreme King Gate Magician": You can send 1 "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", or "Fusion Dragon" monster from your hand or Extra Deck to the GY, and if you do, Special Summon this card from your hand. If this card is Special Summoned: You can add 1 card that mentions "Supreme King Z-ARC" from your Deck to your hand, except a Spellcaster monster. You can only use each effect of "Supreme King Gate Magician" once per turn.

Supreme King Gate Zero
Supreme King Gate Zero
Supreme King Gate Zero
DARK 7
Supreme King Gate Zero
  • ATK:

  • 0

  • DEF:

  • 0


[ Pendulum Effect ] If you control "Supreme King Z-ARC", you take no damage. Once per turn, if you have "Supreme King Gate Infinity" in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand. [ Monster Effect ] Once per turn: You can target 1 other face-up card you control; destroy both it and this card, and if you do, Special Summon 1 Dragon-Type Fusion or Synchro Monster from your Extra Deck, but its ATK and DEF become 0, it has its effects negated, also it cannot be used as a Material for a Synchro or Xyz Summon. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Dark Magical Curtain
Dark Magical Curtain
Dark Magical Curtain
Spell Quick
Dark Magical Curtain

    Each player can Special Summon 1 DARK Spellcaster monster from their hand or Deck (but neither player can activate their effects this turn), then if you Special Summoned a monster whose original name is "Dark Magician" or "Dark Magician Girl", you can add 1 Spell/Trap that mentions "Dark Magician" from your Deck to your hand, except "Dark Magical Curtain". You can only activate 1 "Dark Magical Curtain" per turn.

    Star Pendulumgraph
    Star Pendulumgraph
    Star Pendulumgraph
    Spell Continuous
    Star Pendulumgraph

      Your opponent cannot target Spellcaster-Type monsters you control with Spell Cards or effects. If a face-up "Magician" Pendulum Monster Card(s) leaves your Monster Zone or Pendulum Zone: Add 1 "Magician" Pendulum Monster from your Deck to your hand. You can only use this effect of "Star Pendulumgraph" once per turn.

      The Gaze of Timaeus
      The Gaze of Timaeus
      The Gaze of Timaeus
      Spell Quick
      The Gaze of Timaeus

        Target 1 "Dark Magician" or "Dark Magician Girl" in your field or GY; Fusion Summon 1 Fusion Monster from your Extra Deck that mentions that monster as material, by shuffling it into the Deck as material (this is treated as a Fusion Summon with "The Eye of Timaeus"), but banish it during the End Phase of the next turn. You can only activate 1 "The Gaze of Timaeus" per turn.

        Time Pendulumgraph
        Time Pendulumgraph
        Time Pendulumgraph
        Trap Continuous
        Time Pendulumgraph

          Your opponent cannot target Spellcaster-Type monsters you control with Trap Cards or effects. You can only use the following effect of "Time Pendulumgraph" once per turn. You can target 1 "Magician" Pendulum Monster Card in your Monster Zone or Pendulum Zone, and 1 card your opponent controls; destroy them. Then, if this effect did not destroy 2 cards, you can send 1 card on the field to the Graveyard.

          Extra Deck

          Dark Magician of Destruction
          Dark Magician of Destruction
          Dark Magician of Destruction
          DARK 8
          Dark Magician of Destruction
          • ATK:

          • 2800

          • DEF:

          • 2600


          "Dark Magician" + 1 LIGHT or DARK monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) during the turn a Spell Card or effect is activated, by banishing 1 Level 6 or higher DARK Spellcaster monster you control as material. You can only Special Summon "Dark Magician of Destruction" once per turn this way, no matter which method you use. This card's name becomes "Dark Magician" while on the field or in the GY. If this card is Special Summoned: You can add 1 "Dark Magician" or 1 card that mentions it from your Deck to your hand.

          Odd-Eyes Vortex Dragon
          Odd-Eyes Vortex Dragon
          Odd-Eyes Vortex Dragon
          WIND 7
          Odd-Eyes Vortex Dragon
          • ATK:

          • 2500

          • DEF:

          • 3000


          1 "Odd-Eyes" monster + 1 Pendulum Monster When this card is Special Summoned: You can target 1 opponent's face-up Attack Position monster; return it to the hand. When a Spell/Trap Card or another monster's effect is activated (Quick Effect): You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, negate the activation, and if you do, destroy that card. You can only use each effect of "Odd-Eyes Vortex Dragon" once per turn.

          Red-Eyes Dark Dragoon
          Red-Eyes Dark Dragoon
          Red-Eyes Dark Dragoon
          DARK 8
          Red-Eyes Dark Dragoon
          • ATK:

          • 3000

          • DEF:

          • 2500


          "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.

          Supreme King Dragon Starving Venom
          Supreme King Dragon Starving Venom
          Supreme King Dragon Starving Venom
          DARK 8
          Supreme King Dragon Starving Venom
          • ATK:

          • 2800

          • DEF:

          • 2000


          2 DARK Pendulum Monsters Must be either Fusion Summoned, or Special Summoned by Tributing the above cards you control (in which case you do not use "Polymerization"). Once per turn: You can target 1 other monster on the field or in the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects, also for the rest of this turn, if your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.

          Beyond the Pendulum
          Beyond the Pendulum
          Beyond the Pendulum
          DARK
          Beyond the Pendulum
          • ATK:

          • 1200

          • LINK-2

          Link Arrow:

          Bottom-Left

          Bottom-Right


          2 Effect Monsters, including a Pendulum Monster If this card is Link Summoned in the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand, but for the rest of this turn, unless you Pendulum Summon after this effect resolves, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them. You can only use this effect of "Beyond the Pendulum" once per turn.

          Charmer Quartet in Bloom
          Charmer Quartet in Bloom
          Charmer Quartet in Bloom
          LIGHT
          Charmer Quartet in Bloom
          • ATK:

          • 1850

          • LINK-4

          Link Arrow:

          Left

          Right

          Bottom-Left

          Bottom-Right


          2+ monsters Gains 300 ATK for each different Attribute on the field. Once, while this card is face-up on the field, during the Main Phase (Quick Effect): You can target 2 monsters in your GY with the same Attribute but different Types, or with the same Type but different Attributes; Special Summon both, also until the end of the next turn, this card and the Special Summoned monsters cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use this effect of "Charmer Quartet in Bloom" once per turn.

          Exceed the Pendulum
          Exceed the Pendulum
          Exceed the Pendulum
          LIGHT
          Exceed the Pendulum
          • ATK:

          • 2000

          • LINK-3

          Link Arrow:

          Bottom-Left

          Bottom

          Bottom-Right


          2+ Effect Monsters, including a Pendulum Monster Gains 100 ATK for each Pendulum Monster Card you control. You can only use each of the following effects of "Exceed the Pendulum" once per turn. If this card is Link Summoned: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. During the Main Phase (Quick Effect): You can Special Summon 1 Pendulum Monster from your hand or GY in Defense Position, with a Level between the Pendulum Scales of the 2 cards in your Pendulum Zones.

          Heavymetalfoes Electrumite
          Heavymetalfoes Electrumite
          Heavymetalfoes Electrumite
          FIRE
          Heavymetalfoes Electrumite
          • ATK:

          • 1800

          • LINK-2

          Link Arrow:

          Bottom-Left

          Bottom-Right


          2 Pendulum Monsters If this card is Link Summoned: You can add 1 Pendulum Monster from your Deck to your Extra Deck face-up. Once per turn: You can target 1 other face-up card you control; destroy it, then add 1 face-up Pendulum Monster from your Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. You can only use this effect of "Heavymetalfoes Electrumite" once per turn.

          I:P Masquerena
          I:P Masquerena
          I:P Masquerena
          DARK
          I:P Masquerena
          • ATK:

          • 800

          • LINK-2

          Link Arrow:

          Bottom-Left

          Bottom-Right


          2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

          S:P Little Knight
          S:P Little Knight
          S:P Little Knight
          DARK
          S:P Little Knight
          • ATK:

          • 1600

          • LINK-2

          Link Arrow:

          Left

          Right


          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

          W:P Fancy Ball
          W:P Fancy Ball
          W:P Fancy Ball
          DARK
          W:P Fancy Ball
          • ATK:

          • 2400

          • LINK-3

          Link Arrow:

          Top

          Bottom-Left

          Bottom-Right


          2+ Effect Monsters When your opponent activates a monster effect on the field or GY (Quick Effect): You can banish this card that was Special Summoned this turn until the End Phase; negate that effect, and if you do, banish it. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster, and if this card you control would be used as material for that Link Summon, you can also use 1 Link-2 or lower monster your opponent controls. Neither player can activate the effects of Link Monsters in response to this effect's activation. You can only use each effect of "W:P Fancy Ball" once per turn.

          Odd-Eyes Absolute Dragon
          Odd-Eyes Absolute Dragon
          Odd-Eyes Absolute Dragon
          WATER
          Odd-Eyes Absolute Dragon
          • ATK:

          • 2800

          • DEF:

          • 2500


          2 Level 7 monsters When any player's monster declares an attack: You can detach 1 material from this card; negate the attack, then you can Special Summon 1 "Odd-Eyes" monster from your hand or GY. If this Xyz Summoned card is sent to the GY: You can Special Summon 1 "Odd-Eyes" monster from your Extra Deck, except "Odd-Eyes Absolute Dragon". You can only use each effect of "Odd-Eyes Absolute Dragon" once per turn.

          Odd-Eyes Rebellion Xyz Dragon
          Odd-Eyes Rebellion Xyz Dragon
          Odd-Eyes Rebellion Xyz Dragon
          DARK4
          Odd-Eyes Rebellion Xyz Dragon
          • ATK:

          • 3000

          • DEF:

          • 2500


          [ Pendulum Effect ] During your Main Phase: You can Special Summon this card, then you can attach 1 DARK monster from your GY to this card as material. You can only use this effect of "Odd-Eyes Rebellion Xyz Dragon" once per turn. [ Monster Effect ] 2 Level 7 Pendulum Monsters If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card from your Extra Deck. This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. You can detach 1 material from this card, then target up to 2 monsters your opponent controls with 3000 or less ATK; destroy them. You can only use this effect of "Odd-Eyes Rebellion Xyz Dragon" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.

          Main: 40 Extra: 15

          1 cardCrystal Beast Ruby Carbuncle 1 cardCrystal Beast Ruby Carbuncle
          Crystal Beast Ruby Carbuncle
          LIGHT 3
          Crystal Beast Ruby Carbuncle
          • ATK:

          • 300

          • DEF:

          • 300


          When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


          2 cardDroll & Lock Bird
          2 cardDroll & Lock Bird
          Droll & Lock Bird
          WIND 1
          Droll & Lock Bird
          • ATK:

          • 0

          • DEF:

          • 0


          If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


          1 cardDuamutef, Blessing of Horus 1 cardDuamutef, Blessing of Horus
          Duamutef, Blessing of Horus
          WATER 8
          Duamutef, Blessing of Horus
          • ATK:

          • 0

          • DEF:

          • 0


          If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Duamutef, Blessing of Horus" once per turn this way. Gains 1200 ATK/DEF for each "Horus" monster you control. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can draw cards equal to the number of monsters with different names in your Main Monster Zone. You can only use this effect of "Duamutef, Blessing of Horus" once per turn.


          1 cardHapi, Guidance of Horus 1 cardHapi, Guidance of Horus
          Hapi, Guidance of Horus
          WIND 8
          Hapi, Guidance of Horus
          • ATK:

          • 2400

          • DEF:

          • 1600


          If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.


          3 cardImsety, Glory of Horus 3 cardImsety, Glory of Horus
          Imsety, Glory of Horus
          DARK 8
          Imsety, Glory of Horus
          • ATK:

          • 3000

          • DEF:

          • 1800


          If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.


          1 cardJudgment Dragon 1 cardJudgment Dragon
          Judgment Dragon
          LIGHT 8
          Judgment Dragon
          • ATK:

          • 3000

          • DEF:

          • 2600


          Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your GY. You can pay 1000 LP; destroy all other cards on the field. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY.


          1 cardLight and Darkness Dragon 1 cardLight and Darkness Dragon
          Light and Darkness Dragon
          LIGHT 8
          Light and Darkness Dragon
          • ATK:

          • 2800

          • DEF:

          • 2400


          Cannot be Special Summoned. While face-up on the field, this card is also DARK-Attribute. Once per Chain, during either player's turn, when a Spell Card, Trap Card, or monster effect is activated: This card loses exactly 500 ATK and DEF and that activation is negated. When this card is destroyed and sent to the Graveyard: Target 1 monster in your Graveyard (if possible); destroy all cards you control, also Special Summon that monster (if any).


          2 cardLightsworn Dragonling 2 cardLightsworn Dragonling
          Lightsworn Dragonling
          LIGHT 4
          Lightsworn Dragonling
          • ATK:

          • 1500

          • DEF:

          • 1300


          If you have a "Lightsworn" monster in your GY: You can Special Summon this card from your hand. If this card is Special Summoned: You can send 1 "Lightsworn" card from your Deck to the GY, except "Lightsworn Dragonling". If this card is sent to the GY: You can add 1 Dragon monster with 3000 ATK/2600 DEF from your Deck to your hand. You can only use each effect of "Lightsworn Dragonling" once per turn.


          1 cardQebehsenuef, Protection of Horus 1 cardQebehsenuef, Protection of Horus
          Qebehsenuef, Protection of Horus
          EARTH 8
          Qebehsenuef, Protection of Horus
          • ATK:

          • 2500

          • DEF:

          • 2000


          If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Qebehsenuef, Protection of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can activate this effect; this turn, your opponent's monsters cannot target "Horus" monsters for attacks, also your opponent cannot target "Horus" monsters on the field with card effects. You can only use this effect of "Qebehsenuef, Protection of Horus" once per turn.


          1 cardVanity's Ruler 1 cardVanity's Ruler
          Vanity's Ruler
          LIGHT 8
          Vanity's Ruler
          • ATK:

          • 2500

          • DEF:

          • 1600


          Cannot be Special Summoned. Your opponent cannot Special Summon monsters.


          1 cardWulf, Lightsworn Beast 1 cardWulf, Lightsworn Beast
          Wulf, Lightsworn Beast
          LIGHT 4
          Wulf, Lightsworn Beast
          • ATK:

          • 2100

          • DEF:

          • 300


          Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it.


          3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
          Ash Blossom & Joyous Spring
          FIRE 3
          Ash Blossom & Joyous Spring
          • ATK:

          • 0

          • DEF:

          • 1800


          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


          1 cardFelis, Lightsworn Archer 1 cardFelis, Lightsworn Archer
          Felis, Lightsworn Archer
          LIGHT 4
          Felis, Lightsworn Archer
          • ATK:

          • 1100

          • DEF:

          • 2000


          Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY by a monster effect: Special Summon it. You can Tribute this card, then target 1 monster your opponent controls; destroy that target, then send the top 3 cards of your Deck to the GY.


          2 cardWeiss, Lightsworn Archfiend 2 cardWeiss, Lightsworn Archfiend
          Weiss, Lightsworn Archfiend
          LIGHT 4
          Weiss, Lightsworn Archfiend
          • ATK:

          • 0

          • DEF:

          • 1700


          You can place 1 other "Lightsworn" card from your hand on top of the Deck; Special Summon this card from your hand, then send the top 2 cards of your Deck to the GY. If this card is sent from the Deck to the GY: You can target 1 "Lightsworn" monster in your GY, except "Weiss, Lightsworn Archfiend"; Special Summon it. You can only use each effect of "Weiss, Lightsworn Archfiend" once per turn.


          1 cardBook of Eclipse 1 cardBook of Eclipse
          Book of Eclipse
          Spell Quick
          Book of Eclipse

            Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


            1 cardCalled by the Grave
            1 cardCalled by the Grave
            Called by the Grave
            Spell Quick
            Called by the Grave

              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




              Tag(s):

              3 cardCharge of the Light Brigade 3 cardCharge of the Light Brigade
              Charge of the Light Brigade
              Spell Normal
              Charge of the Light Brigade

                Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.


                1 cardCrossout Designator
                1 cardCrossout Designator
                Crossout Designator
                Spell Quick
                Crossout Designator

                  Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                  Tag(s):

                  2 cardKing's Sarcophagus 2 cardKing's Sarcophagus
                  King's Sarcophagus
                  Spell Continuous
                  King's Sarcophagus

                    "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.


                    1 cardSecret Village of the Spellcasters
                    1 cardSecret Village of the Spellcasters
                    Secret Village of the Spellcasters
                    Spell Field
                    Secret Village of the Spellcasters

                      If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.


                      3 cardSeventh Tachyon
                      3 cardSeventh Tachyon
                      Seventh Tachyon
                      Spell Normal
                      Seventh Tachyon

                        Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.


                        1 cardThe Gaze of Timaeus 1 cardThe Gaze of Timaeus
                        The Gaze of Timaeus
                        Spell Quick
                        The Gaze of Timaeus

                          Target 1 "Dark Magician" or "Dark Magician Girl" in your field or GY; Fusion Summon 1 Fusion Monster from your Extra Deck that mentions that monster as material, by shuffling it into the Deck as material (this is treated as a Fusion Summon with "The Eye of Timaeus"), but banish it during the End Phase of the next turn. You can only activate 1 "The Gaze of Timaeus" per turn.


                          1 cardTriple Tactics Talent
                          1 cardTriple Tactics Talent
                          Triple Tactics Talent
                          Spell Normal
                          Triple Tactics Talent

                            If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                            Tag(s):

                            2 cardWalls of the Imperial Tomb 2 cardWalls of the Imperial Tomb
                            Walls of the Imperial Tomb
                            Spell Field
                            Walls of the Imperial Tomb

                              This card's name becomes "King's Sarcophagus" while in the Field Zone. During your Main Phase: You can add 1 "Horus" monster from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Walls of the Imperial Tomb" once per turn. If you activate the effect of "Horus the Black Flame Deity": You can draw 1 card.


                              1 cardLightsworn Aegis 1 cardLightsworn Aegis
                              Lightsworn Aegis
                              Trap Normal
                              Lightsworn Aegis

                                Target face-up cards your opponent controls, up to the number of "Lightsworn" monsters you control; negate their effects until the end of this turn. If this card is sent from the Deck to the GY: You can Set this card. You can only use each effect of "Lightsworn Aegis" once per turn.


                                2 cardRainbow Bridge of Salvation 2 cardRainbow Bridge of Salvation
                                Rainbow Bridge of Salvation
                                Trap Normal
                                Rainbow Bridge of Salvation

                                  If there are 2 or more different Monster Types among the Level 10 or higher monsters on the field: Shuffle all cards except this one from both players' hands, fields, and GYs into the Deck, then each player draws 5 cards. You can banish this card from your GY; add 1 "Crystal Beast" monster and 1 Field Spell from your Deck to your hand. You can only apply each effect of "Rainbow Bridge of Salvation" once per Duel.


                                  1 cardDark Magician of Destruction 1 cardDark Magician of Destruction
                                  Dark Magician of Destruction
                                  DARK 8
                                  Dark Magician of Destruction
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 2600


                                  "Dark Magician" + 1 LIGHT or DARK monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) during the turn a Spell Card or effect is activated, by banishing 1 Level 6 or higher DARK Spellcaster monster you control as material. You can only Special Summon "Dark Magician of Destruction" once per turn this way, no matter which method you use. This card's name becomes "Dark Magician" while on the field or in the GY. If this card is Special Summoned: You can add 1 "Dark Magician" or 1 card that mentions it from your Deck to your hand.


                                  1 cardRed-Eyes Dark Dragoon 1 cardRed-Eyes Dark Dragoon
                                  Red-Eyes Dark Dragoon
                                  DARK 8
                                  Red-Eyes Dark Dragoon
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2500


                                  "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.


                                  1 cardS:P Little Knight 1 cardS:P Little Knight
                                  S:P Little Knight
                                  DARK
                                  S:P Little Knight
                                  • ATK:

                                  • 1600

                                  • LINK-2

                                  Link Arrow:

                                  Left

                                  Right


                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                  1 cardUnderworld Goddess of the Closed World 1 cardUnderworld Goddess of the Closed World
                                  Underworld Goddess of the Closed World
                                  LIGHT
                                  Underworld Goddess of the Closed World
                                  • ATK:

                                  • 3000

                                  • LINK-5

                                  Link Arrow:

                                  Top

                                  Top-Right

                                  Right

                                  Bottom

                                  Bottom-Right


                                  4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                  1 cardMinerva, the Athenian Lightsworn 1 cardMinerva, the Athenian Lightsworn
                                  Minerva, the Athenian Lightsworn
                                  LIGHT 8
                                  Minerva, the Athenian Lightsworn
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 1800


                                  1 Tuner + 1+ non-Tuner monsters "Lightsworn" monsters you control cannot be banished by card effects. You can only use each of the following effects of "Minerva, the Athenian Lightsworn" once per turn. If this card is Synchro Summoned: You can send "Lightsworn" monsters with different Types from your Deck to the GY, up to the number of "Lightsworn" monsters used as this card's material. You can banish up to 4 "Lightsworn" monsters from your GY; send that many cards from the top of your Deck to the GY.


                                  1 cardCoach King Giantrainer
                                  1 cardCoach King Giantrainer
                                  Coach King Giantrainer
                                  FIRE
                                  Coach King Giantrainer
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 2000


                                  3 Level 8 monsters You can detach 1 Xyz Material from this card; draw 1 card and show it, then if it was a monster, inflict 800 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. You can only use this effect of "Coach King Giantrainer" up to thrice per turn.


                                  1 cardDivine Golden Shadow Dragon Dragluxion
                                  1 cardDivine Golden Shadow Dragon Dragluxion
                                  Divine Golden Shadow Dragon Dragluxion
                                  LIGHT
                                  Divine Golden Shadow Dragon Dragluxion
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 3000


                                  2 Level 8 monsters If this card is Special Summoned from the Extra Deck: You can add 1 "Galaxy" or "Tachyon" card from your Deck to your hand. You can detach 2 materials from this card; Special Summon from your Extra Deck, 1 Rank 8 Dragon Xyz Monster with 3000 ATK, using this card you control as material (this is treated as an Xyz Summon, transfer its materials to the Summoned monster), then you can attach 1 "Galaxy" monster from your Extra Deck to it. You can only use each effect of "Divine Golden Shadow Dragon Dragluxion" once per turn.


                                  1 cardGarunix Eternity, Hyang of the Fire Kings 1 cardGarunix Eternity, Hyang of the Fire Kings
                                  Garunix Eternity, Hyang of the Fire Kings
                                  FIRE
                                  Garunix Eternity, Hyang of the Fire Kings
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2000


                                  2+ Level 8 monsters If this card is Xyz Summoned: You can destroy all other monsters on the field. You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it, and if you do, this card gains 500 ATK. If this card is destroyed while it has material: You can Special Summon "Fire King" monsters from your GY, up to the number of materials this card had. You can only use each effect of "Garunix Eternity, Hyang of the Fire Kings" once per turn.


                                  1 cardMinerva, the Exalted Lightsworn 1 cardMinerva, the Exalted Lightsworn
                                  Minerva, the Exalted Lightsworn
                                  LIGHT
                                  Minerva, the Exalted Lightsworn
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 800


                                  2 Level 4 monsters You can detach 1 material from this card; send the top 3 cards of your Deck to the GY, then draw cards equal to the number of "Lightsworn" cards sent to the GY by this effect. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can send the top 3 cards of your Deck to the GY, then you can destroy cards on the field up to the number of "Lightsworn" cards sent to the GY by this effect. You can only use each effect of "Minerva, the Exalted Lightsworn" once per turn.


                                  1 cardNumber 100: Numeron Dragon 1 cardNumber 100: Numeron Dragon
                                  Number 100: Numeron Dragon
                                  LIGHT
                                  Number 100: Numeron Dragon
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 0


                                  2 "Number" Xyz Monsters with the same name and Rank Once per turn: You can detach 1 Xyz Material from this card; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 1000, until the end of your opponent's turn. When this card is destroyed by card effect: You can destroy as many monsters on the field as possible (min. 1), then each player Sets 1 Spell/Trap Card from their Graveyard to their field. When an opponent's monster declares an attack while this card is in your Graveyard and you have no cards in your hand or field: You can Special Summon this card.


                                  1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy 1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy
                                  Number 38: Hope Harbinger Dragon Titanic Galaxy
                                  LIGHT
                                  Number 38: Hope Harbinger Dragon Titanic Galaxy
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2500


                                  2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.


                                  1 cardNumber 90: Galaxy-Eyes Photon Lord 1 cardNumber 90: Galaxy-Eyes Photon Lord
                                  Number 90: Galaxy-Eyes Photon Lord
                                  LIGHT
                                  Number 90: Galaxy-Eyes Photon Lord
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 3000


                                  2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. ● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. ● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.


                                  1 cardNumber 97: Draglubion 1 cardNumber 97: Draglubion
                                  Number 97: Draglubion
                                  DARK
                                  Number 97: Draglubion
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 3000


                                  2 Level 8 monsters Your opponent cannot target this card with card effects. You can detach 1 material from this card; take 2 Dragon "Number" monsters with different names from your Extra Deck and/or GY, except "Number 97: Draglubion", Special Summon 1 of them and attach the other to it as material, also for the rest of this turn you cannot Special Summon other monsters, or declare an attack, except with that Special Summoned monster. You can only use this effect of "Number 97: Draglubion" once per turn.


                                  1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                  Super Starslayer TY-PHON - Sky Crisis
                                  DARK
                                  Super Starslayer TY-PHON - Sky Crisis
                                  • ATK:

                                  • 2900

                                  • DEF:

                                  • 2900


                                  2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                  1 cardThe Zombie Vampire 1 cardThe Zombie Vampire
                                  The Zombie Vampire
                                  DARK
                                  The Zombie Vampire
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2800


                                  2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.


                                  ocg
                                  Magician Girls
                                  5







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